It's completely happy to show you something that no artist in their right mind would ever do - it just doesn't know any better. Sayre looks forward to the time when achieving computer graphic goals becomes more effortless and simulation will be more directable. "The rest was the usual process of making a movie where you're trying to strengthen some things, make something clearer, work with it." While there were some slight changes in the film's opening, as well as its villain, "otherwise it's it's pretty much the same story arc that I came to Pixar with," observes Bird, who brought it to the CG studio in 2000. He named the baby Jack-Jack after his own middle son, then a toddler, who's 12 now. Ten-year-old boys are hyperactive energy balls that ricochet off the walls, so I had Dash have super speed," he explains. Teenage girls in particular are self-conscious, so Violet's invisible and has force fields. Moms are always pulled in different directions so I had her stretch. "The goal was to make the family based on archetypes. Bird, best known for the critically-acclaimed "The Iron Giant," got the idea for "The Incredbles" a dozen years ago, at a time when he struggled with the conflict between the demands of career and family.
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